Why is Gaming Good for Schools?
  1. It requires students to solve very long and very difficult problems.
  2. They have to work to be competent, which is the opposite of schools. We want them to become competent, then work with that knowledge.
  3. Gaming emphasizes performance before competence. Students work to become competant as they go and gain knowledge through experience.
  4. Video games tend to give you clear goals and lots of feedbck, two tings that are very effective for humn learning.

"A new generation of immersive video games challenges students to learn or die trying!"

Make your own educational games:

Try reading this perspective: http://www.dangerouslyirrelevant.org/2008/08/video-games-and.html

Top 100 educational gaming sites: http://lakeview.lethsd.ab.ca/Classrooms/grade3t/games/top100.htm

The Top 26 Educational Games for many curricular areas:
http://blog.missiontolearn.com/2008/04/learning-games-for-change/

Examples:
  • Evolver: players navigate a 3-D landscape of an alien planet to collect growing spheres which they then use to solve algebra problemss. http://www.dimensionm.com/
  • Making History: WWII-based computer game to help learn diplomacy, deal with economic factors and forulate battlefield strategy. http://www.making-history.com/hq
  • Pokemon Learning League: Lessons on math, science, language arts, and life skills. http://www.pokemonlearningleague.com
  • Kid's College: sports game that helps with math and literacy skills http://www.learningthroughsports.com
  • Razer Gaming: Tools to help education and gaming http://bit.ly/AdZmTs
  • River City: students work in small research teams, collecting examples and performing simple experiments to understand why residents of an 18th century town are becoming ill. They analyze, write, communicate, and learn.
  • PowerUp: Learn ecological awareness, engineering, energy creation, etc. http://powerupthegame.org
  • Immune Attack